Ashes of Creation – DPS Meters



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I was asked a question from a viewer about DPS meters. Not just the plain old “Will Ashes of DPS meters” because we know the answer is no. More specifically …

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15 thoughts on “Ashes of Creation – DPS Meters”

  1. Yes they are necessary. How would we know who defended the town the best? Or who was the person that contributed the most to take down the keep? Without some kind of data tracking for the players how is a player suppose to stand out in a way that would get people to vote for them.?

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  2. Or go BDO route and never show any healthpool related numbers. But even there … lacking the DPS meters the elite just kicks you out for not being 65 full AP pen gear and for siege have 500+ DP gear. elitist toxic idiots will always find something … no matter what.
    That said something like WOWs recount can be a valuable tool. goblin gevlon made a undergeared guild/project back in 2009 to prove to the slackers and leeches that gear isn't everything. people remembered it also as blue-geared raids
    here some of his posts.
    greedygoblin.blogspot.com/2009/08/ungeared.html
    greedygoblin.blogspot.com/2009/08/myth-of-gear.html
    greedygoblin.blogspot.com/2009/12/ungeared-for-icc.html
    and many more posts around 2009 and 2010.
    here the guild ad from back in the day
    http://www.mmo-champion.com/threads/718860-Raiding-in-blues-The-lt-Undergeared-gt-Chronicles

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  3. I haven't played WoW, but I've heard that they at least at one point had free-world bosses and there were pvp fights for those bosses. Now, in those times, were dps meters present and did the elitists care so much about their stats?
    I can see how a dps meter is very important where you have a clinical battle vs the boss who has predetermined abilities that hit in a predetermined way, but I don't see how dps meters must be a requirement in a game that will most likely have semi-constant pvp while fighting the boss. Can you blame a mage for not doing extra 3-10k dmg to the boss, when that dmg went to an enemy healer that in turn lead to the boss going to that mage's raid instead of the enemy's?

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  4. All DPS meters will do is force a class meta. What is the current class spec possibilities within AoC? This will put the work into their class spec possibilities moot. Why as a developer would you do that? A good guild, raid leader will have to base things on the player and skill rather than a class.

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  5. Just an idea but wouldn't a good compromise be having a training room that has an in built DPS meter? Gets some of the toxicity out of the way and still let's me test stuff and practice rotations in a controlled setting. This will surely have it's own problems but I personally like DPS meters to improve myself and have data easily available. While a notepad and excel certainly works it's much simpler to just look at a good DPS and ability breakdown in game to see where to adjust.
    WoW was recently hit with an addon that simulates bossfights with their mechanics (you can't hit anything but anyways) and that is absolutely amazing to learn stuff in a no pressure situation.

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  6. I really like DPS meters. Pissed they said we won’t get one or even allow an addon. If we don’t have a DPS meter you will just have to go kill a boss/add in a certain time.

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  7. FFIV allows for a player to measure his dps. It ends as soon as it brings toxicity to the game.

    A dps meter inside the game does several things:
    – Promote rotation meta classes;
    – Promote a toxic culture in games (if allowed to be used);

    To be really honest, I see the pros and the cons. But the pros do not outweight the cons at all.

    Pros:
    – Measuring dps;
    – Improvement of dps;
    – Big dick measuring;

    Cons:
    – Permanent rotation of meta classes; (1)
    – Toxic culture of elitism; (2)
    – Literal bullying without reason; (3)
    – Can't improve without dps meters; (4)

    (1) – As soon as 1 class has LITERAL +1 DPS it becomes "omg top dps go level one" and it promotes a playstyle of "you're not this exact build of mage? Nah man no thanks on that dungeon invite"
    (2) – See (1).
    (3) – See (1). In shadowlands I played Fire Mage on launch. EVERYONE thought the fire mage was trash and I was frequently told so. Frost mage was the deal. Less than 1 month later "omg Frost mages can't get an invite, Fire mages are OP". It didn't even matter, because it doesn't matter.
    (4) – "How will people improve without dps meters?!?" – Just literally read your abilities? After that fact it doesn't matter. If an ability reduces armor, maybe keep that debuff up. If an ability deals extra damage when a target is bleeding, maybe use when it is bleeding. Shocking I know.

    With dps meters you can maximize DPS. You minimize fun. It doesn't take a psychologist to know that if you're constantly thinking about the maximum efficiency you're not solving a puzzle yourself. Watch "Josh Strife" channel on youtube for further proof. There's a reason people went back to Vanilla. Also, the majority of players are casual. If the hardcore ones are going to improve anyway, why promote a toxic culture?

    Realize how much FREEDOM comes with the removal of DPS meters. You can have much more FUN because you can just choose a playstyle that is more fun, without having the shadow of "damn I lost 20 dps with this". Games, for the 99%, are for FUN.

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  8. I don't really have a horse in the race but the most obvious thing that a lack of DPS meter will do is widen the gap between the top players and the ones below them. Top players will find alternative ways as the one you mentioned to measure their DPS/performance and will be able to create an optimal rotation thanks to them. So "elitists" will still find way to get above others and they'll still likely boot people who they notice aren't playing correctly just from watching the way someone playing and positioning alone.

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