2022 Has Been THE BEST YEAR of Progress for Ashes of Creation – But Is It Enough?



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2022 has been incredible for Ashes of Creation.
I want to conclude the year with a 3 part series reflecting on the progress it’s made tackling it from 3 seperate angles.
You are currently watching part 1 where we reflect on 2022 from a personal PoV and how i have percieved the game this year.
Stay tuned for part 2 and 3 coming over the next few days:

Part 2: Currently being editted

Part 3: Currently being editted

I hope everyone had a great christmas and are ready to drink away their depression for the new year! I am really looking forward to getting out the next 2 parts not only for the content itself, but for the conclusion of our intro series!
Why not come and join out discord of degenerates whilst you wait: https://discord.gg/muwNp8NhbB

Business Inquiries: [email protected]

#AshesofCreation #MMORPG #COPIUM

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45 thoughts on “2022 Has Been THE BEST YEAR of Progress for Ashes of Creation – But Is It Enough?”

  1. I hope everyone had a great christmas and you're ready to drink away your depression for the new year!
    I am really looking forward to getting out the next 2 parts not only for the content and discussion itself, but for the conclusion of our intro series! (it's actually poggers and I'm very pleased)
    Why not come and join out discord of degenerates whilst you wait: https://discord.gg/muwNp8NhbB

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  2. It's just going to take time. I'm sure they are further along than what we think. I did what you did and sat back thought about what all I've forgotten about. It's really a ton of stuff that they've shown and talked about. We can watch all day long and we won't know how it plays till we actually test it. I think it's a lot sooner than we think. Keep the copium flowing.

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  3. Yea I definitely think with the Landform tool, tripling the world size cost us a few months at most. But remember my addicted friends, they also cut back the amount of Nodes so there will be plenty of content to go around! Also, I think Intrepid will use the Apocalypse game mode to determine Military Node Leadership.

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  4. I really like how the spell/action effects in the graveyard showcase revealed recently have been polished some so that they are bright, distinct, but not massively overwhelming like in Alpha one. Thanks for the great vid Narc, happy new year!

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  5. Great video Narc! I think open development is a double-edged sword. On one hand, it's great to see how the game is progressing and the community's ability to affect change based on feedback. But it also leads to disappointment when any given month's showcase doesn't live up to the hype of the previous month. I believe it would be better to have these showcases less regimented and more adhoc. It reminds of being in mindless meetings on a daily basis at work when 1-2 meetings a week would be more effective and efficient. So, in other words, if there isn't something significant to showcase then skip a month until you do.

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  6. They said they were gonna raise the standard for character creators people said they can't do it…. and then the livestream comes out and they did it. They say we're going to be able to change the world in real time with unreal 5, people say no they cant… next live stream they do it. Everytime they say Im gonna do this, people say no youre not, and then they do. If youre one of those people that can't use their brain to see this then just sit back and stfu while they keep releasing everything they said month after month and develop this amazing game and just come back at launch so you can act like you were rooting for them the whole time like all the other idiots. And for the people that are acting like theyre too good to play ashes….We all play mmos and know you have absolutely nothing to play you are not fooling anyone. Youre not gonna play wow, youre not gonna play eso, youre not gonna play final fantasy. You know damn well you are going to be addicted to this game playing it everyday when it comes out so stfu. that is all.

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  7. I was impressed with Gw2 desert when it came out, but this Ashes of Creation Desert blows it out of the water, looks so good, a concern i have is that some of the zones shown dont look as good as the desert, i hope they can improve those to that standard of quality.

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  8. AoC has the right pace imo right now. Although the switch to the new engine may throw off some peoples' guesses, its just because the full power of UE5 and this generation of game engines is just now being realized. Supposedly, they allow this kind of graphical fidelity without the old years and years spent on assets and environment ambience that developers used to face.

    The problem of "time its taking to develop" is a seasaw that is very easy to defend going in the direction of "give it as much time as needed not to be another half-baked rushed failure". Its NOT easy to recognize there is such a thing as another equally bad side of that seasaw in the form of Star Citizen where the scope creep continues to the point where innocuous details are taking so much budget and development time and almost nobody is going to care about or even notice them without being told. SC has been in development almost twice as long and has less to show for itself than AoC already.

    Right now, AoC is in the safe spot for us feeling confident. They aren't announcing 100 million will be spent on the next 3 years making sure skin dimples react with hyper-realistic physics while the basic systems of missions or progression in the game still don't exist even in preliminary form…. yet. If they ever get to that point, they will be in the same boat as Star Citizen of "probably just a really nice tech demo, never actually coming out" category. Right now, its still all sensible.

    We just can't act like the SC scenario doesn't exist to balance out the Cyberpunk/No Man's Sky/FF14 release scenarios. Development can go in either direction straight to dev hell very easily and so its up to us players to follow the process to see it doesn't go too far one way or another.

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  9. At the end of the day, a successful business exist by not burning though money, then flushing that cashflow down the toilet.
    If they spend all their cash on junk no one wants, they will have no cash left for stuff the players do want.
    vis a vis, probably far better economically to blush, rather than flush.
    You cant polish a turd.

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  10. i think the open develop is a good thing but since so very few studios are open about anything dev related people dont know what to expect from the early stages of a game vs nearly released games

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  11. You really have no idea what year has been the most productive. You only know what you've been shown, and you probably equate something with graphics / gameplay as "progress". Designing the systems and the code base that will support the game you "see" is just as if not more important, and you have no idea what all that is. Love gaymers and their inflated sense of understanding development.

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  12. problem with "open development" is that the game needs to look finished. Usually, graphics and UI are the last things we work on, but if you show someone prototype art, at prototype level with prototype UI, people would say "it doesn't look good" etc…

    I think it's interesting to see how they do things, I'm sure the MMO crowd is hard to please when you grew up on Runescape and WoW

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  13. My gut feeling is actually rather positive. Silence is usually a neutral to good sign. Because it means people are working on the project. Failing projects have indicators that leak. At the minimum core staff that leaves (We only had 1 I know of) or other sudden changes in plans.

    Steven always said we won't see the whole game before release so that there is still content to enjoy. At this point imo it is not unreasonable to assume that both the overworld and underworld maps already exist. To clarifiy: The might be empty or filled with placeholders. But to me it seems likely that what is currently missing is mostly content.
    A lot of the systems cannot be shown without assets.
    My personal guess what is happening currently is that content for the world is being made, gameplay systems are being programmed into the game and classes are being iterated on. Most of the base tech (multiplayer, world persistence , login infrastructure) has been implemented.
    Its just that tech + content (assets and maps) are 90% of a game like this. The rest is iterating design choices. Especially if the overall scope and plan of the game are already established.

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  14. 12:15 I still think this is the best footage of the game and yet it is one of the earliest, I even think her armor is my favorite armor design we have seen so far. I am really not sure why I kind of prefer how the game looked here compared to the newest footage they showed, maybe because the camera is over the should and looks more immersive but I really do not know. I even like the running animation she has that, looks like it has weight when she moves and changes direction.

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  15. I think your partially correct Bloke..if you payed close attention during the live stream, one of the things mentioned, that is a HUMONGOUS change from U4 to U5 was the "WORK FLOW". Once, in U4, (iirc), each department had to wait for the other to work on a section of the Game. So in the flow of creation, each department was TIME GATED, because they had to wait for there section of game to work upon to become available, as the previous department completes there tasks. This is the basic work flow pattern for U4. NOW U5…GAME CHANGER!, especially work flow..BECAUSE NOW..more than one department can work on a section of the game at a time. What does this equate to for us Laymen? LITERALLY MONTHS AND MONTHS, shaved off production time due to the new U5 WORK FLOW SCHEME. So before U5, it was literally IMPOSSIBLE to produce work flows at this rate…UNTIL NOW. So yes Bruv..you are partially correct. Tyty <3

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  16. Personally I think the systems will take longer than map development at this point. The ue5 tool makes mass land development too easy. We'll see a lot of the actual game this year 🙂

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