Corruption in Ashes of Creation can be more effective if it is an unknown, variable penalty



Read more about Ashes of Creation ➜ https://ashesofcreation.mgn.tv

In this episode we discuss Steven’s PvP and griefing talking from the last Ashes of Creation livestream. Several things are discussed but PvE servers won’t work, PvE players have a right to have some concern, corruption can be improved with understanding operant conditioning and economic PvP will most definitely be a thing.

Join us every Sunday for live shows at 9PM Eastern / 6PM Pacific on Twitch!
Twitch: https://www.twitch.tv/theoryforge

Referral Link: https://ashesofcreation.com/r/3EF4J8NQKF8HU8RL

Discord: https://discord.gg/57hek6r
Twitter: https://twitter.com/TheoryForge

The Ashen Forge playlist: https://youtube.com/playlist?list=PL7YNO-R3yactcR0Lroh8GxIEJGi9vwLjE

Shorts: https://youtube.com/playlist?list=PL7YNO-R3yactAPrtoHD5ejl_mxyd7q4qj

#AshesOfCreation #Theoryforge #mmorpg

The Ashen Forge: Episode 80 – Nodes, Economy, Narrative, and Meaningful Conflict

00:00 – Intro
08:00 – PvP and griefing
14:50 – Neuro’s thoughts
24:09 – Dygz’s thoughts
37:38 – PvE servers can’t happen
38:41 – enemy of the state
39:30 – where are the pvp games
39:55 – Make corruption better
49:00 – PvE servers
57:40 – Economic PvP
1:11:40 – Killing mounts

source

1 thought on “Corruption in Ashes of Creation can be more effective if it is an unknown, variable penalty”

Leave a Comment