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Ashes of Creation will have PVP enabled at all times, this might end up being a good thing, if people just give it a chance.
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I'm old enough to have been around when things like EQ and UO were out, although I never tried L2. But I did spend some time in EVE, and I got to experience what the always on pvp lifestyle in an MMO is like in a game that severely punishes players for death. It does add an element of realism, and danger in the world. There is a certain level of stress knowing that if you afk in the wrong place or aren't paying attention, you could be killed at any moment. This is both a negative and positive thing, for somewhat obvious reasons. I remember having some fun dogfights in null sec, but I also remember getting caught in traps set by players who snag people trying to warp across sectors, and you basically just get dogpiled on and die in a one sided fight where your CC'd and opened on like a firing squad. More often it was the latter in that game, unfortunately, which is compounded by the fact that dying is very expensive if you happen to be using good gear or ships, which encourages you to leave your nice stuff at home, and just use bad ships and gear for day to day play.
As far as the looting in AoC, as far as I know you only drop gear if you're quite corrupted, meaning you're constantly PKing people who don't fight back. If you die as a normal player, you get some minor annoyances like repairs and the xp penalty, as well as resources. On the surface, it seems like the system will try and balance out random acts of violence. However, my main concern in AoC isn't so much random ganking, but griefing with dungeons and raids since they're not instanced as far as I've seen. We will have to see how petty the top guilds will be, and how annoying they'll make things.
There are a lot of things about this game that make me think it'll be a mess. However, it looks nice, and it'll still probably be worth a look, even if it devolves into a shitshow lol.
Two things can happen when you get ganked. You either quit because you got participation trophies your whole life, or you learned something and got better at the game. Both are a win for the game.
Glad you are on board with it. This game deserves a chance. It doesn’t have to be for everyone but people may realize this is what can make an mmo way more fun
Always on pvp? Hello tiny populations and short term life…. AHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAH
A was so hype about this game but pvp is not my favorite thing so not interested anymore 😕.
Interesting concept that could create good gaming moments if properly implemented. The % usage and high consequences in theory seems to create a good balance of reward and punishment.
That behavior will continue, except instead of toggling off warmode they'll just toggle off the whole game and play something else.
“Don’t get mad, get even”
I dont think it gonna be any where as bad as people are making out tbh, not to mention there be more PvE players than PvP players in AoC one would suspect. Pvp players will tend to hang around there guild node due to long travel times so what gonna get is couple of pvp pockets in the world where world pvp may happen often but alot of it gonna have very few to no PKers in there area 99% of the time due to pvp player population density will be small spots around a couple nodes where pk guilds set up shops
footage in the background looks rad
Appreciate your opinion on this. I do think both you and Luck Ghost have points and I am going to give Ashes a go. If there is a large greifing contingent I will leave, simple. I alway think the best option for all of this is seperate PVE and PVP servers allow the players to choose.
Ssspicy!
If Rurikhan hasn't watched them already, I highly suggest watching Josh Strife Hayes' videos on the subject: "Why Hardcore Full Loot PVP MMO's Fail" and "Why I hate Hardcore PVP MMO's"
He explains the issues with pvp MMOs pretty well. So long as the dev is aware and is fine with the consequences, go as hardcore pvp as you want to if you ask me.
the main dev is from archeage. if you played archeage, you'd know the pve content in that game happens in pvp zones and can turn into some* pvp.
HOWEVER, <- VERY IMPORTANT 'HOWEVER' <- when players die, they receive a debuff that reduces their damage/receivedhealing/defense (by like 90%) when they get within a massive radius of the boss again. This is to say that if a pvp player walked up to your pve content, they might be able to kill a few of you, but ultimately 1-2 raids of people will kill them, and then they won't be able to disrupt your content for the rest of its duration.
Well, what about a raid of pvp'ers coming to disrupt my pve content, you might ask? Generally the attacking raid is smaller than the defending raid at the content, because pve'ers obviously don't go on the offense + lazy people, meaning that their attack has a very high likelyhood of failing- just by sheer numbers. This also incentives you to not afk at pve content, because just by being actively there, you'll add that extra cc/heal/dps that easily wins your raid the fight.
NOT TO MENTION, all these zones would move from normal -> war -> peace -> normal, which peace is when content can be done in these zones with 0 pvp possible. so if you really wanted to, you could turn the zone to war to get peace time during the content spawn.
(sidenote: no one was ever really in these zones unless they were there for a massive raid, at their house (housing area is safe), or doing some niche achievement; the idea that you randomly die while doing pve and get hard griefed just doesn't make a lot of sense; world pvp'ers will go to where content is to kill people, as it has the highest likelyhood to have players to kill)
Also, we act like the factions were always trying to fight each other. A lot of the time in archeage, the opposing raids would actively avoid each other for the sake of getting content done faster. Factions will develop rotations, so when the enemy raid finishes in one area, you're moving to it as they're moving to the next etc.
Also x2, the content had rewards that all players needed. This is to say that, these raids weren't comprised of pve'ers just waiting to get slaughtered by the pvp raid; you're in a raid with some of the best pvp'ers on your server, so ya the wolf could come to eat the lamb but end up food for the lion, and/or generally people who lead these open world pve raids you end up trusting to lead the raid with your best interest (ie avoiding enemy raid if that's what y'all want) and you attend that raid leader's raid daily/weekly. The raid leads also were often guild leaders, heroes, or geared players ept in pvp doing it with their equally pvp'ept guildies etc (because leading these events also awarded 'leadership' which is needed to be voted a hero of the faction blah blah blah).
Its a great system. Archeage was the best game ever created with only one flaw, p2w, boss man said it himself. If he sticks to archeage ideals, this will be the greatest game ever created i guarantee it.
18:00 "Stuff like this is stuff that you remember." Yeah, well. now you have 2 people remembering a great experience, and 20 people remembering a bad one. That's why pvp mmos are fringe.
I could find the comment still because I commented on it, but since Lucky Ghost didnt pin it I think it has "slid away". So i think the comment is still there, just not prioritized for some reason.
I wasn't really interested in this game to begin with, but always on PvP confirms I will never touch it
Seems fine to me. Just pay taxes to the local gang for protection.
I agree toggling pvp is garbage and has ruined MMOs
This gen of MMO players was raised on Carebear teets. They only want a "Safe-Space" to mindlessly play with 1's and 0's…and god forbid you say something spicy in chat, they'll mass report ban you. They have no idea that what made MMO's great to begin with was…
PLAYER FRICTION!!!
Player friction makes memories. Getting corpse camped by the other faction? Ask for help in chat. People come and help. You make friends…and an enemy to hunt down when you level up. The garbage MMO's we have now do everything they can to divide and separate people…not bring them together. Conflict and fear of loss are an essential part of the MMO experience.
Always on PvP is only fun for the ganker. It's just griefing, nothing more.
Hey you ever play swg?
The part about dying sounds like the most insane pain in the ass I could imagine.
This game will 100% explode when it releases. Then it will crater a few months in. Today only a vanishingly small amount of player actually want a hardcore MMO that maximally wastes your time.
On the Warmode issue. I did this, I just used it for the extra Exp. I'm not helping you fight, I turned that shit on to be faster, why would I waste time actually doing PvP.