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Ashes of Creation Why There Is Hopium In These Veins
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Knowing the amount of investment one needs to make in MMO's, I'm personally wondering if I can carve out the space. That, or something else has to go. Guess we'll see if it can unseat FFXIV, New World, wow from my roster. Great vid, can't wait for your live coverage.
Here's a shot of reality to go with that hopium. Ashes of Creation is basically Archeage. Now you can say that Archeage died because of P2W, but I think there's much more to it than that. Most of what I saw was an extremely toxic, sweaty neckbeard culture that chased out all of the normies, and the normies make up the great majority of the playerbase. After all of the normies move on, and the sweatnecks see that there's nobody who's day they can try to ruin, they move on too. Result: Massively popular game loses all of its player base until it's basically a ghost town. Good luck. I hope it doesn't happen to you.
👍🏻 For the algorithm 😎
I think compromising even making seperate servers where u cant do pvp whenever is a slippery slope. Thats my biggest worry for this game is the vision slowly over time being compromised and caving to all the complainers when they can just go play another game. Everything is balanced around pvp and it needs to be possible at all times the game isnt for everyone and its been said by Steven many times. Dont complain about systems that are vital to the vision of the game, go play a different game. Constructive criticism is fine but all of these decisions are for a reason and its very very rare for a game like this to be made possible and i dont want to see it turned into more of the same like all these other mmos. Without the constant threat of pvp in this game it wouldnt be Ashes of Creation. From the ground up its built to be this way and il say again if u dont like fundamental aspects of the game then games not for you, simple as that.
I'll only be 61 years old when AoC launches in 2045. Pretty sure I will still have enough dexterity to play
I have no interest in Ashes. For me, forced PVP is a no-go. For me, gated crafting is a no-go. Also, I think there are alot of warning signs regarding this game. Its the Star Citizen of MMORPGs.
I'm a lot like you in that I am excited about Ashes. I might even be overhyped for Ashes. Like you I also have some concerns. The good thing is so far the devs have been really receptive to feedback, and even made some changes based on feedback. Especially with combat, the split body-root body motion change was a change made from A1 feedback. However, they can't fundamentally change the game from what was sold to Kickstarter backers. There is a limitation to what they can change. But they have been willing to make changes within that framework at least.
I am cautiously optimistic, and I think it will be hard to judge until it goes into beta stages near launch.
The mmorpg is a world that mimics the world, with jobs and differences and adventures, not a theme park nor a sandbox either. The theme park elements can not live with a real mmorpg, these games might somehow work, somehow be interesting, but they are never going to be good mmorpgs. Theme parks elements do not improve anything, they get things broken, they make the world less interesting and less social, the world becomes autistic. Also, PVP is something that needs to be part of something, like in Lineage 2 that is the best pvp mmo ever, it was not forced, it was "high risk" if you kill someone, there is a huge risk of drop. PvP is part of individual matches like in an arena or the world conflicts between guilds, but instead E-Sports meaningless pvp, pvp must be part of how the world developed, with territories, castles and kings, guilds leading, alliances and CRAFTING being connected to PVP, withing an open market economy made by the players, basically Lineage 2 system. Ashes is kind of picking WoW, L2, all modern mmos and some old things and mixing everything in a blender with "systems" that will restrict and direct things instead of letting players decide how the servers develop……this will fail.
The other problem with pvp is that make no sense in any way to have 100% on pvp, or 100% off pvp. PVP needs to be something rational and decent in all meanings, you click a button, and you are in pvp mode, you click again you are not, this simple, this CHOICE. If PVP people complain about this, usually with insults and absurd arguments, it is because they don't want a mmorpg, they want a pay to win sandbox to "own" other players they will see as inferiors (in cash or credit card I guess). Since PVP went "open world" (open world is unflagged, free PK with no consequences, an absurdity), then pvp will always be attached to pay to win.
I want the game to do well but for that they would actually have any decent proof of interest in making a good geame, what I see is a milking machine as always.
The characters for example are HORRIBLE, I prefer to cut off my hands as an artist before making and releasing such horrible characters for my game. The world overall does not feel interesting either. Some people say graphics don't matter, others say they do, the thing is that good games with bad graphics are few as bad games with good graphics, in any case there must be a balance, but it is extremely weird in normal conditions to make one part of the product perfect and the rest the worst quality possible.
Also, about theme park elements. You have quests in Lineage 2, you have fishing, you have special crafting skills and so on, even housing and dragons you can ride, but all of that exists in its right place and right mechanics, with MEANING. And this was there in 2004, it's nothing new. So we don't need a theme park for fun elements in a mmorpg.
Just mixing all kind of different things to make everyone happy is not going to work, you need to pick a side and defend that side, wallet warriors are doing it since 15 years ago, and they are winning the war and this is the reason games are made for them and not real gamers.
I wish this game to do well because if this fail some people will call it "old school fail", so I will start to tag this theme park mmo as what it is, a theme park mmo, if it fails it is because it's a theme park mmo with forced pvp and pay to win (they admit it now or not). The other reason I want this game to succeed is I want good mmorpgs, but for that to happen they will have to drop some of the bad stuff they are doing and make the game more mmorpg world player, forget about the pvp crap and if they want pvp, incorporate it in a meaningful game no game is doing, mostly. For now Lost Ark has, by FAR, the best PVP PVE balance and system (sadly is a pay to win shitshow overall because of the theme park elements).
Positive hopium scenario: Ashes see more money in quantity than pay to win, they make it optional and pve focused instead, Ashes enters a marketing spiral like Lost Ark and ends up being better than New World, 14 and WoW. Still, even if this miracle happens…..won't be more than "less bad" than the others.