Should Arrows be Craftable? | Podcast Segment



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In this Ashes of Creation Podcast episode, we chat with Liniker from @GuildaNovaOrdem about Craftable Arrows.

Check out our guest here:
Twitter: https://twitter.com/gnovaordem
Twitch: https://www.twitch.tv/guildanovaordem
Youtube: https://www.youtube.com/c/GuildaNovaOrdem
Discord: https://discord.gg/novaordem
Other: https://www.nova-ordem.com/

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Links to topics discussed today:
Kalnazzar – “Craftable Arrows in Ashes of Creation: Empowering Artisans and Players”
https://forums.ashesofcreation.com/discussion/59168/craftable-arrows-in-ashes-of-creation-empowering-artisans-and-players

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Topic Timeline:
00:00 – Craftable Arrows?
03:02 – Liniker’s answer
04:21 – Chibi’s answer
06:30 – Virtek’s answer

source

2 thoughts on “Should Arrows be Craftable? | Podcast Segment”

  1. Different situations should call for different arrow/damage types, not just different skills. So yes, rangers should have the ability to craft bundles of arrows based on the situation (not a crafter). Even crafting regular arrows would add more realism to the character. In the past, we have had elemental, blunt, piercing, and slashing arrow heads, so with Ashes, that should be a minimum.

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  2. It all depends on how coherent it would be with other systems. You just don't add "advantages" to bow users just for the sake of it. if you do, than you have to add disadvantages to bow users as well (imo) therefore, making everything way more complicated than it should be/needs to be.

    But there probably could be at least different types of arrows according to the types of physical damage already in the game, i.e. blunt arrows, piercing arrows, slashing arrows etc.(not sure if those are the ones in AoC but you get what i'm saying). That would be coherent with other types of physical damage from other weapons. it would put arrow damage on the same level as other weapons. As an example to what other factors could give good coherent reasons to have, in DAoC the quality of weapons had a dirrect impact on the damage output of a weapon or arrows. a 100% quality arrow would obviously do more damage than an 85% quality. So if the quality (based on the crafting result), how well the crafter crafted the weapon) of weapons affect damage, than arrows should obey the same laws.

    As far as Fire arrows, poisoned arrows, acid arrows etc. are concerned, it should be in the skills/abilities, not based on crafting. BUT, if players can have i.e. poisoned daggers, Fire Swords, than the BOW could be a fire bow, poisoned bow etc. Not the arrows.

    Coherence.

    Bow and arrows should abide by the same principles as other weapons, no more, no less. Coherence is the key.

    In no way it should be allowed just to boost artisans usefulness if it unbalances combat, give advantages to rangers, complicate things rather than keeping it "simple". The more factors you add into combat, the harder it is to balance it. Don't overcomplicate things, especially if its not needed.

    A freaking long answer for a small question, but many things need to be considered for everything you choose to add or not to add, especially in mmos, where "balance" is already almost impossible to reach 😀

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